CHRONICLES GAMES
Chronicles Games presents · Our first game

VESPÉRANCE

A vision. A road. Seven lands to cross.

The studio
Every game is a page of the chronicle.

Single-player games. Stories written with care. A look of their own.

Chronicles Games is a small independent studio. We make single-player games the way you keep a chronicle: the writing carries the game, every character has a voice of their own, and each world gets an art direction drawn for it alone, never borrowed.

Founded
2025
We make
Single-player games
Now writing
VESPÉRANCE
Engine
Unreal Engine 5

i.Single-player, always

Games you play alone, at your own pace. One player, one story, and a world that answers you.

ii.Writing at the heart

Every character has a voice, every fall has its line. The words are not decoration: they carry the game.

iii.A look of our own

Each game gets an art direction drawn for it alone. You should know our worlds from a single screenshot.

iv.Worlds that remember

Your choices, your falls and your victories leave a trace. The world talks about them, and so do its characters.

Our games
Chapter one

VESPÉRANCE

Every time a vision falls, a new one wakes up. And the world remembers.

The Veil, a violet haze, is swallowing seven lands. To stop it, a prophecy sends out visions: possible futures, barely sketched. AYLIS is one of them, and has to cross the seven lands to reach the city of Karn.

Between two visions, Oswin keeps the fire burning, and remembers every one of them.

  • Roguelite
  • Night-time fairy tale
  • PC · in development
AYLIS by Oswin's fire in the Entre-monde, the camp between two visions
The writing

Read it the way you would play it.

From the script · by the fire, between two visions

AYLISYou never come with us?

Oswin, the WatcherSomeone has to keep the fire. And I walk too slowly for a prophecy.

From the Chronicle · the in-game book
The Chronicle · Guardians

Skarn the Skull-Breaker

A brute in mismatched armour, dragging a mace as tall as AYLIS. He laughs at everything, visions most of all. When he raises his mace, the ground is about to give way.

His necklace is made of split helmets. Each one belonged to a vision that never saw him coming.

A world that remembers

The guardians recognise you, Oswin comments on every fall, and the Chronicle fills up, vision after vision.

Masters of the elements

Fire, frost, sap, storm and dawn offer their gifts on the road. They remember you, too, and some of them sulk.

Meet the characters →

Seven lands, one secret

From the Forest of Mists to the veiled city of Karn, where someone has been waiting at the gate for a very long time.

Explore the seven lands →
AYLIS facing Skarn the Skull-Breaker, guardian of the Forest of Mists
Skarn, the first guardian
Brann, Master of Fire, offering three gifts to choose from
The gifts of a master
The Chronicle open at the camp, on the page of Skarn
The Chronicle

Game in development: everything shown is placeholder art and subject to change.

The studio journal

News from the camp

Read the dev diary →

We found our artist

The art direction of VESPÉRANCE officially has its artist. Thank you to everyone who reached out.

Press & publishers

Let's talk

Journalists, content creators, publishers and partners: we are happy to tell you more about the studio and about VESPÉRANCE.

Write to us
  • StudioChronicles Games, independent
  • First gameVESPÉRANCE · roguelite · PC
  • StatusIn development
  • Publisher deckOn request
  • Contactstudiochroniclesgames@gmail.com
Kickstarter · coming soon

Help us light the fire.

We are preparing a campaign to fund the one-of-a-kind art direction, the animation and VFX, the voices, the translations, an early access and the marketing of VESPÉRANCE.

Follow the chronicle

Come sit by the fire.

Devlogs, first concepts and, soon, our first playtests. The Discord is where it all happens first.

Until the next vision.