The world

Seven lands

From a glade still full of light to a sanctuary lost in the dark, each land has its own colours, its own creatures and its own rule.

I

The mossy glade

Where it all begins. The forest still breathes here: learn to jump, glide and dash among the moss and the morning pollen.

II

The lantern village

Houses in tree trunks, rope bridges and chimneys that puff. The small folks always have a kind word… or a “Bloop!”.

III

The heart of the cave

A deep blue cave where the light falls in thin rays, and where roots and rocks hide their secrets.

IV

The night forest

Pitch black. You only see what you light up — and the glowing mushrooms remember where you have been.

V

The treetops

High above the ground, between the great trees. Ride the updrafts, glide across the void, and beware of branches that give way.

VI

The poisoned swamp

Murky water, lily pads that sink under your weight, and strange plants that breathe out toxic clouds.

VII

The sanctuary of obelisks

The end of the journey. A violet sanctuary where floating stones keep watch — and where the Thorn King waits.