CHRONICLES GAMES
The studio journal

Dev diary

News from the camp: what we are building, what we are looking for, and what changed in VESPÉRANCE since last time. Honest, rough edges included.

Studio

We found our artist

Announcement visual: We found our artist, with the VESPÉRANCE seal

The art direction of VESPÉRANCE officially has its artist.

A few weeks ago we asked for help to draw a night-time fairy tale. Many of you answered, sent portfolios, sketches and kind words. Choosing was hard, and every message mattered to us. Thank you.

From now on, the placeholder art you see in our screenshots will slowly give way to the real faces and lands of the game. We will share the first concepts here, and on Discord, as soon as they are ready.

Until the next vision.

Studio

We were looking for an artist

Call for an artist: help us draw the characters of a night-time fairy tale

Help us draw the characters of a night-time fairy tale.

VESPÉRANCE had its world, its story and its systems, but not yet its look. We opened a call for an artist to give it one:

  • AYLIS, the unfinished vision at the heart of the game;
  • seven guardians, and the creatures of seven lands;
  • a style that stays readable from above, stylised and melancholic.

The call is now closed: see the entry above.

Devlog 01

The memory of visions

Devlog 01 visual: The memory of visions, with AYLIS sword in hand

When AYLIS falls, not everything fades.

VESPÉRANCE is a game about memory, so the game itself had to remember. It now keeps track of every vision: the guardians already defeated, the place of the last fall, and the time spent in each land.

What it changes for you:

  • the number of the current vision appears on the title screen;
  • a timer follows each act, and the whole run;
  • your personal best is kept from one run to the next.

It is a small thing on screen, and the foundation of everything else: the guardians who recognise you, Oswin who comments on your falls, and the Chronicle that fills up as you play.

Game in development: everything shown is placeholder art and subject to change.

Announcement

Chronicles Games presents VESPÉRANCE

Announcement visual: VESPÉRANCE over the Forest of Mists at night

Seven lands to cross. An Oracle who has already seen your end.

Our first game has a name. VESPÉRANCE is a single-player roguelite set in a night-time fairy tale. The Veil, a violet haze, is swallowing seven lands, and a prophecy sends out visions to stop it. AYLIS is one of them.

With every fall, the vision begins anew, and the world remembers. This diary is where we will tell you how it is made.

Follow the chronicle

Come sit by the fire.

Devlogs, first concepts and, soon, our first playtests. The Discord is where it all happens first.

Until the next vision.