CHRONICLES GAMES
Kickstarter · coming soon

VESPÉRANCEHelp us light the fire.

We are preparing a Kickstarter campaign to give our night-time fairy tale an art direction like no other, professional animation and VFX, real voices, translations, an early access, and the means to reach its players. We will announce the launch date on X.

Why Kickstarter

The road is built. Now it needs its colours.

VESPÉRANCE already exists: its world, its story and its systems are in place, and we are a small independent studio making it with care. What a small team cannot fund alone is what turns a good game into a game people find, hear and remember.

  • Seven lands and seven guardians
  • The masters of the elements and their gifts
  • Oswin's camp, the Chronicle and the Omens
  • Dozens of written scenes, and two endings
  • A one-of-a-kind art direction (concepts in progress)
  • Professional animation and VFX
  • A carefully crafted UI and UX
  • Voice actors for the characters
  • Translations into several languages
  • Marketing, so the game finds its players
  • An early access, to play and shape the game with you
AYLIS facing Skarn the Skull-Breaker, the first guardian, in the current placeholder art
Where your support goes

What the budget will pay for

What the campaign raises goes into these eight things, and nothing else.

i.

A one-of-a-kind look

An art direction drawn for this world alone: AYLIS, the guardians, the creatures and the seven lands, by our art director, to replace the placeholder art.

ii.

Animation

Professional animation, so that every character moves like they belong to a fairy tale, and every blow reads at a glance.

iii.

VFX

Visual effects worthy of the masters' gifts: fire, frost, sap, storm and dawn, and the violet haze of the Veil.

iv.

UI & UX

A carefully crafted interface, from the parchments to the Chronicle: beautiful to look at, and clear in the heat of a fight.

v.

Voices

Hiring voice actors, so that Oswin, AYLIS, the masters and the guardians speak with a real voice by the fire and on the road.

vi.

Translations

Translating the game, and all its writing, into several languages, so that the tale can be read far beyond English and French.

vii.

Early access

Opening the road early: backers and players try the game before release, and help us shape it.

viii.

Marketing

Trailers, festivals, press and creators: what a small studio needs so that VESPÉRANCE reaches the players it was made for.

Funding goal
To be announced
Launch
To be announced
Stretch goals
Revealed at launch
Rewards · first draft

What backers will receive

Every tier includes everything in the tiers before it. Prices are not set yet, and your opinion on Discord will help us shape them.

i.

Spark

Price TBA
  • A backer role on Discord, “Spark”, and access to the backers' channel
  • Backer-only news from the dev diary
  • Our heartfelt thanks
ii.

Lantern

Price TBA

Everything above, plus:

  • A Steam key for VESPÉRANCE, playable from the early access
  • The “Lantern” role on Discord
Includes the game
iii.

Fellow travellers

Price TBA

Everything above, plus:

  • Two more Steam keys (three in all), to share the road with friends
  • The digital soundtrack
3 keys
iv.

Keeper of the fire

Price TBA

Everything above, plus:

  • Your name in the game, among the visions who walked the road
  • A digital artbook of the concepts
  • The “Keeper of the fire” role on Discord
v.

Collector

Price TBA

Everything above, plus:

  • A box of goodies, shipped at release: art prints, the VESPÉRANCE seal as an enamel pin, and postcards from the seven lands
  • The “Collector” role on Discord
Physical rewards
vi.

A page of the Chronicle

Price TBA

Everything above, plus:

  • Write a page with us: a lantern, an echo or an object of the game carries the name and the story you give it, written together with the studio
Very limited

First draft: tiers, contents, prices and shipping will be final on the Kickstarter page. Physical rewards ship when the game is released.

Questions

Before you ask

When does the campaign start?

The date is not set yet. We will announce it on Discord and X as soon as it is.

What is VESPÉRANCE?

A single-player roguelite set in a night-time fairy tale. The Veil is swallowing seven lands, and a prophecy sends out visions to stop it. Every time a vision falls, a new one wakes up by Oswin's fire, and the world remembers.

Will there be an early access?

Yes: the campaign will fund an early access, so that backers and players can walk the road before release and help us shape the game. Backers with a Steam key will be part of it.

In which languages?

English and French first. Translating the game into more languages is one of the things the campaign will fund, and the stretch goals will tell you which ones.

On which platforms?

PC first. Other platforms will depend on the campaign and on what comes after.

Why not wait and fund it yourselves?

Because a unique art direction, professional animation and VFX, voice actors, translations and marketing are what a small studio cannot pay for alone, and because we would rather build the game with the people who will play it.

Can I follow the development before the campaign?

Yes: read the dev diary, and join the Discord, where we share concepts and news first.

Be there on day one

Come sit by the fire.

Follow us on X: we will announce the day the campaign starts.

Until the next vision.