Careers · Level designer
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Level designer
Clearings, roads, arenas
Shape the paths of every vision: the clearings and their encounters, the roads between them, the guardians' arenas and the camp of the Entre-monde.
The role
Every vision walks a different road. The clearings, the encounters and the guardians' arenas have to stay varied from one run to the next, and clear from a top-down camera.
What you would do
- Design the clearings and their encounters
- Build the roads between them, and the arenas of the seven guardians
- Shape the camp of the Entre-monde, where every vision wakes up
- Keep the runs varied, readable and well paced
What we would love to see
- Experience with roguelites or top-down games, as a player or a maker
- A care for pacing and readability
- Unreal Engine 5 is a plus