CHRONICLES GAMES
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Level designer

Clearings, roads, arenas

Shape the paths of every vision: the clearings and their encounters, the roads between them, the guardians' arenas and the camp of the Entre-monde.

The role

Every vision walks a different road. The clearings, the encounters and the guardians' arenas have to stay varied from one run to the next, and clear from a top-down camera.

What you would do

  • Design the clearings and their encounters
  • Build the roads between them, and the arenas of the seven guardians
  • Shape the camp of the Entre-monde, where every vision wakes up
  • Keep the runs varied, readable and well paced

What we would love to see

  • Experience with roguelites or top-down games, as a player or a maker
  • A care for pacing and readability
  • Unreal Engine 5 is a plus
Ready?

Come sit by the fire

The application takes about ten minutes. We read every one of them, and we answer by e-mail.